![]() ![]() If I use ALSA (no OpenAL option) at build time, mic init fails and I have pretty close results. Disconnecting JACK input from PulseAudio makes silence in test program (as excepted), but mic is still max in in-game test. Simple OpenAL test program work as assumed, successfuly re-playing audio recorded from mic. I use ALSA/JACK/PulseAudio stack as sound system (yep, it's complicated), with PulseAudio as OpenAL backend. I build with OpenAL support, mic init succeeds (according to console). ![]() In-game mic test show that mic is always max. Flute sound suddenly pauses at middle, without any visible way to control it. It's pretty easy to play usual songs, but not special ones (which should be completed on two instruments), I'm stuck on second locomo song (snow one) now. I try to complete The Legend of Zelda: Spirit Tracks and have HUGE troubles with flute. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |